
2010 · Sourcebook (rules/options to enhance play)
The Kerberos Club (Savage Worlds)
A sourcebook for superheroic roleplaying in a Victorian London transformed by magic, bizarre science, and other manifestations of “the Strangeness.” Players portray extraordinary figures—such as altered scientists, living stone boxers, and supernatural vigilantes—whose adventures unfold amid the era’s society, politics, and unsettling changes. The book provides a detailed history and setting treatment for Queen and Country, along with material centered on an infamous club where the strange gather. Requires Savage Worlds and the Savage Worlds Superpowers Companion to play.
- Players
- 0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)
About the game
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
