
1993 · Scenario / Adventure / Module
The Knight of Newts
Heroes investigate the ruins of Castle Kraal, a long-lost keep in the Black Swamp that once defended Thunder Rift from ogres and goblins. The group explores the swamps, searches for clues to the castle’s disappearance, and faces newts, other monsters, and mysteries that may be better left unsolved. Designed for four to six players, the adventure includes new magical items, colored monster standups, a poster map, and rules for adventuring underwater. It supports play without a Dungeon Master and is intended for beginning players and Dungeon Masters.
- Players
- 0
- Complexity
- 3 / 5
Level Based (Earn XP and level up)Attribute/Stat Based (STR, CON, PER, etc)Dice (Various)
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
