The Manhattan Project: Energy Empire – Missile Crisis

2016 · Expansion for Base-game

The Manhattan Project: Energy Empire – Missile Crisis

A promotional event card alters end-of-round scoring and market state. Instead of scoring the environmental row, each player scores 1 VP for every space their United Nations marker has moved, and all three structure markets are refreshed. After the card resolves, the United Nations track is frozen: players cannot advance their UN markers until the next Global Impact card occurs. This card temporarily shifts scoring and market availability and pauses diplomatic advancement.

Players
2–5 best 4
Playing time
60–120 min
Age
13+
Complexity
3 / 5
9.5 on LudoyaIndustry / ManufacturingDiceWorker PlacementDice Rolling

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Game facts (players, playing time, age, credits) from BoardGameGeek.