The Resistance: Hidden Agenda

2014 · Expansion for Base-game

The Resistance: Hidden Agenda

An expansion that adds three optional modules of hidden-role and social-deduction mechanics to the base game. The Assassin module introduces rethemed special roles from a related game, giving players asymmetric abilities and morning/planning-phase information that alter how suspicion and accusations develop. The Defector module offers two variants: one where defectors can change allegiance midgame, and one where two defectors know each other from the start, both increasing uncertainty and strategic bluffing. The Trapper module forces each proposed mission team to include one isolated member whom the leader watches, preventing that person from causing a mission to fail and creating tense decisions about whom to trust. Includes a set of new cards and a team token; optional character-power rules are provided separately.

Players
5–10 best 8
Playing time
30 min
Age
13+
Complexity
1.9 / 5
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