The Root of All Evil

2001 · Scenario / Adventure / Module

The Root of All Evil

An adventure module for third-edition fantasy role-playing campaigns, designed for first-level characters. The story begins in the northern country of Shynabyth, where the party searches for remnants of a meteor believed to contain mithril. Their investigation reveals a plot to create a powerful magical relic used for evil. The adventure leads to Reanaaria Bay, where the characters seek a way to destroy the artifact and confront its creator.

Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.