The Seventh Night Where Nothing Happens

2006 · Scenario / Adventure / Module

The Seventh Night Where Nothing Happens

A one-round Living Greyhawk mini-mission set in the Vale, where Halfling leaders seek a Merchant House Charter from the Duchy of Urnst’s Honorable Chamber. Characters serve as bodyguards during the petition, navigating the political tensions surrounding the Halflings’ relations with the Suel and supporting the Halfling of the Vale faction, with possible ties to the White Hart or Strong Hart factions. Designed for characters of levels 1–11.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.