The Sorcerers Crusade Companion

1999 · Sourcebook (rules/options to enhance play)

The Sorcerers Crusade Companion

This roleplaying supplement expands an age of exploration shaped by magic, Renaissance culture, warfare, travel, and social excess. It introduces disparate groups that practice magic outside the Traditions or Reason, along with information on high culture, fencing, faraway lands, and everyday life. New Traits, Merits, Flaws, and Scourges provide additional ways to define, protect, or challenge characters.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.