The Taverns of Tiefenthal

2019 · Card Game

The Taverns of Tiefenthal

Players operate rival taverns in a rustic village, recruiting staff and adding room expansions to attract wealthier patrons and nobles. Each round players draft dice to take actions, then use those dice to play and acquire cards that expand their available abilities and income. Players manage resources like money and beer while developing a personal deck and choosing which tavern upgrades to pursue. The game uses modular components to scale complexity, combining dice drafting with deckbuilding to create varied turn decisions and long-term tavern development.

Players
2–4 best 3
Playing time
60 min
Age
12+
Complexity
2.7 / 5
7.1 on LudoyaDiceMedievalOpen DraftingWorker Placement with Dice WorkersWorker Placement

On Ludoya's tables

Full stats in Ludoya
532
Plays logged
500
Players
1h 8m
Average play
194
In collections
16
On wishlists

7.1/10

from 89 Ludoya reviews

  • Garfield4.0

    Nice, but it's just a multiplayer solitaire. [c] Theme: ★★★☆☆ <!-- size 7]Ok --> Gameplay: ★★☆☆☆ <!-- size 7]A litte bit too repetitive --> Interaction: ★☆☆☆☆ <!-- size 7]None --> Artwork: ★★☆☆☆ <!-- size 7]Ok --> Luck: ★★★★☆ <!-- size 7]Dice rolling and deck drawing --> Strategy: ★★☆☆☆ <!-- size 7]Not really --> Components: ★★☆☆☆ <!-- size 7]Nothing special --> Play duration: ★☆☆☆☆ <!-- size 7]Far too long for what it is --> Easy to teach: ★★★☆☆ <!-- size 7]ok --> Rules quality: <!-- size 7]not read --> Setup time: ★★★☆☆ <!-- size 7]Ok --> No downtime: ★★★★☆ <!-- size 7]Simultaneous gameplay possible --> Replay value: ★☆☆☆☆ <!-- size 7]Not much I can think of --> [/c]

    No plays logged

  • Elfrikijugon8.5

    Edición en castellano por Devir

    First impressions · 1 play

Read the reviews and rate it

Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How does the white-dice drafting and the waitress (colored) dice work — when do we roll them and how many colored dice can I have?

All players roll the 4 white dice at the start of Phase D and then draft them one-by-one by taking one die and passing the coaster to the left until everyone has four white dice (page 6). For each Waitress card you drew in Phase B you immediately take and roll a die in your color, and a permanent Waitress gives an additional colored die in later rounds; you may have at most 3 dice in your color at any time (page 6).

Can I place any die value on any action space, or do the numbers have to match?

You may place dice on "?" spaces or spaces showing a specific number only if the die shows that value, except Dishwashers let you treat a placed die as +1 per Dishwasher used (the die is not rotated and values don’t wrap from 6→1); you may stack multiple Dishwashers on the same die (page 7).

Which die values count for the Beer Supplier, and how do Beer Merchants interact with that?

Only dice showing 1 and 6 may be placed on the Beer Supplier; each die removed gives 1 Beer plus 1 extra Beer per Beer Supplier card present, and an upgraded Beer Supplier yields 2 Beers per die (page 8). Beer Merchants grant exactly 1 Beer each in Phase F and do not increase the Beer-per-die from your Beer Supplier (page 8).

If I upgrade an area of my tavern, do I get its benefit right away and do I receive a Noble?

Some upgrades (Beer Supplier, Cashbox, Barrel, Safe, Beer Storage and Monk) are effective immediately, while others (Waitress, Dishwasher, Table) take effect next round; see the upgrade list for which is which (page 10). Whenever you upgrade a tile you immediately take 1 Noble from the supply and place it face down on top of your draw deck (page 8).

How do I pay for actions with dice — can I combine dice, and what happens to unused or excess Doubloons/Beer?

You remove dice one at a time to generate virtual Doubloons and Beer and may combine multiple dice to pay for an action (page 7). Excess Doubloons/Beer earned by removing dice can be spent later that turn or saved in your Safe/Beer Storage if you have the upgrades (otherwise they are lost at the end of the action phase), and used/unused resources not saved are forfeited (pages 7, 10).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.