The Thing: Who Goes There?

2006 · Sourcebook (rules/options to enhance play)

The Thing: Who Goes There?

An American scientific expedition in Antarctica is threatened by an alien organism that imitates the people and animals it consumes. Players investigate the abandoned Norwegian camp, manage fear and trust within the team, and try to contain the infection before it reaches civilization. This d20 Modern supplement includes five advanced classes, equipment, rules for fear and trust, environmental hazards, and seven variants of the alien organism.

Players
0
Campaign Setting (game world)Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.