The Three Towers of Flägash the Undying

2024 · Scenario / Adventure / Module

The Three Towers of Flägash the Undying

A cult occupies three towers on the outskirts of Grift, serving Flägash the Undying and preparing for the end of the world. The dungeon contains cultists, guards, arcanists, sealed vaults, hidden treasures, dubious gifts, and multiple entrances. This MÖRK BORG adventure presents a 16-room dungeon, six plot hooks with different objectives, three boss-level monsters, and a two-phase confrontation with the cult leader. A weakening-will mechanic makes prolonged exploration increasingly dangerous as the cult's influence grows. The adventure typically takes 3–4 hours, with objectives that can be completed without exploring every room.

Players
0
Dice (Primarily d20)Attribute/Stat Based (STR, CON, PER, etc)Random Attribute Generation (during Character Creation)

Game facts (players, playing time, age, credits) from BoardGameGeek.