
2013 · Scenario / Adventure / Module
The Winds of Foul Crack
A compact rules-light adventure set across the Caustic Plains, where prosperity and new industry spread from the settlement of New Churning. A map, five locations, and a set of protagonists guide exploration of a changing wilderness, encounters with pioneers, the work of an influential thinker, and clues to a potentially apocalyptic event. The material is designed for adaptation to different settings and systems, presenting key elements with deliberate uncertainty and room for interpretation. It uses dice for random numbers, with a diceless alternative, and includes a copy of the compact isophasmic light system in a portable PolyP booklet format.
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Game facts (players, playing time, age, credits) from BoardGameGeek.
