Thunder Road: Vendetta

2023 · Fighting

Thunder Road: Vendetta

Players control rival road crews racing along a hazardous highway while exchanging fire and trying to disable opponents’ vehicles. On a turn, players roll dice to drive, attack, repair, boost with nitro, or deploy an attack copter, and assign dice to a command board to execute these actions. The board includes randomized hazard tokens—wrecks, oil slicks, and similar obstacles—that alter movement and positioning, while damage is tracked with tokens that produce varied, sometimes chaotic effects.

Players
2–4 best 4
Playing time
45–75 min
Age
10+
Complexity
2 / 5
7.6 on Ludoyafrom $47.95MiniaturesRacingGrid MovementResource to MoveRoll / Spin and Move

On Ludoya's tables

Full stats in Ludoya
388
Plays logged
598
Players
1h 13m
Average play
111
In collections
41
On wishlists
2
Pre-ordered

7.6/10

from 48 Ludoya reviews

  • Fun9.0
  • Interaction10.0
  • Replayability7.0
  • Uniqueness6.0
  • Looks9.0
  • Accessibility9.0
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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I assign a movement die to any car, even if I already moved it this round?

No. Assign each die to an operable car that has not previously moved this round. If no such car is available, you may assign a die to coast with an operable car you already moved; a car may coast at most twice per round, and you cannot coast while an unmoved operable car is available (p. 8).

Do I have to use all my movement, and can I move in any direction?

You must move the full amount unless an effect makes you lose moves. Cars normally move only into one of the three spaces in their front arc; entering another road vehicle ends the movement and triggers a slam (p. 9).

Can I shoot during the first round, or shoot a chopper?

No. Shooting is skipped during the first round because the guns are not online yet, and choppers cannot be targeted by shooting. You may shoot cars, including your own cars and wrecks, if they are in the shooter’s front arc (p. 10).

What happens if my car enters a space with a chopper?

A car may pass through a chopper’s space, but it is eliminated if it ends a turn there—even if the chopper is yours. This also applies when the car ends there because of a slam or damage effect (pp. 6–7).

When does a road tile get removed, and what happens to cars on it?

When a car moves off the front of the lead tile, the rear tile is removed unless it is the final tile; all cars on the removed rear tile are eliminated, and the remaining tiles shift backward as a new lead tile is added. If the moving car has remaining moves, it continues on the new tile (p. 11).

Opens Ludoya's rules assistant, which reads this game's rulebook.

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Game facts (players, playing time, age, credits) from BoardGameGeek.