
2006 · Transportation
Thurn and Taxis
Players act as postal entrepreneurs building delivery routes across a map of Central Europe by melding city cards into ordered routes. On a turn a player draws a city card (from a face-up display or the deck) and melds a card either starting or extending their current route; routes must follow adjacent cities on the map and contain at least three cities before they can be finished and scored. Finishing a route lets the player place post offices, claim regional bonus tiles, and upgrade to a higher-value carriage; certain postal officials grant one-time benefits like extra draws or melds. The game ends when a player runs out of post offices or reaches the top carriage, and final scoring counts carriage value, bonuses, and penalties for unused post offices.
- Players
- 2–4 best 3
- Playing time
- 60 min
- Age
- 10+
- Complexity
- 2.3 / 5
On Ludoya's tables
Full stats in Ludoya- 390
- Plays logged
- 325
- Players
- 47m 7s
- Average play
- 66
- In collections
- 9
- On wishlists
- 1
- Pre-ordered
6.2/10
from 51 Ludoya reviews
Mestremuten8.0 Rating: 3/5 Production value: 4/4 Is the game in my collection/Love to have?: 1/1
Garfield4.0 I don't like games where you are fucked up if the players take all the cards you need before your turn. Too much luck involved. And if someone is able to do a 7 route and the others not, it's almost certain who will win...
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.


























