Ti-Kop: The Sea Folk

2007 · Sourcebook (rules/options to enhance play)

Ti-Kop: The Sea Folk

An aquatic humanoid species lives beneath the sea and along the southern shores of a shared world, represented by several distinct sub-species with different traits and appearances. Players manage and develop communities of these sea folk, navigating underwater and coastal environments, interacting with other races, and leveraging unique abilities tied to each sub-species. Gameplay focuses on resource management, area control, and asymmetric powers as players expand influence, adapt to environmental challenges, and resolve conflicts through strategic choices and interaction with the broader setting. The game presents a thematic language and cultural flavor tied to clicking and popping vocalizations, reflected in flavor text and character differentiation.

Players
0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.