
2005 · Scenario / Adventure / Module
Time's Tide on Bright Sands
Time is running out, and the means to change the future may lie in the past. This adventure sends characters searching through history for what they need to alter what is to come. It is the fifth part of a series and is designed for APLs 2–16.
- Players
- 0
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)
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Game facts (players, playing time, age, credits) from BoardGameGeek.
