Tiny Towns

2019 · Animals

Tiny Towns

Players act as mayors of a small woodland settlement, placing resource cubes on a personal 4x4 grid to construct buildings. Each round, a common card indicates a resource pattern; players place that resource on their grid and try to complete specific layouts that correspond to buildings. Each building type scores differently, so players plan placements to maximize points while avoiding unused empty squares, which cost -1 VP at game end. The game ends when no more placements or constructions are possible; the highest total VP wins.

Players
1–6 best 3
Playing time
45–60 min
Age
14+
Complexity
2.1 / 5
6.9 on LudoyaCity BuildingPuzzleSolo / Solitaire GameVariable Phase OrderEnd Game Bonuses

On Ludoya's tables

Full stats in Ludoya
670
Plays logged
648
Players
34m 13s
Average play
156
In collections
21
On wishlists

6.9/10

from 62 Ludoya reviews

  • Mohasz7.0

    Possibly to replace Karuba and/or Sagrada? Quite fun, not amazing.

    No plays logged

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Do I have to place the named resource in a specific spot, or can I put it anywhere empty on my board?

You MUST take the named cube and place it in any empty square of your town grid (placement is simultaneous), and once placed a resource may never be moved except when removed to construct a building (p.4).

If the pattern for a building appears on my board, do I have to build it right away or can I wait?

You may wait as many rounds as you want to construct a building after its resources are in place; construction happens during the build step after placement and players may build multiple buildings at once (p.4).

Can I construct a building before I physically place the last cube that completes its pattern?

No — you cannot construct a building immediately after a resource has been named without first physically placing that resource cube in your town (p.4).

Where do I put the wooden building tile when I construct a building? Any exceptions?

Remove the correct resources and place the wooden building in one of the squares that was occupied by those resources; the Shed is an exception and may be placed in any empty square on the board (p.4, p.7).

How does a Warehouse work — can I dump unwanted resources on it and later take them back?

You may place up to 3 resources on a Warehouse by placing cubes on the building when you don't want them; you may remove a resource from a Warehouse to put it on your board only when you place a new resource onto the Warehouse, so the number of resources on a Warehouse never decreases (p.7).

At game end do cubes on the board count as filled squares, and what about cubes on Warehouses and empty-square penalties?

At game end remove all remaining resource cubes except those on Warehouses, then each empty square is worth −1 VP; cubes on Warehouses remain and thus those squares are not counted as empty (p.5, p.7).

Opens Ludoya's rules assistant, which reads this game's rulebook.

Score sheets and play helpers

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Game facts (players, playing time, age, credits) from BoardGameGeek.