Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies

1997 · Expansion for Base-game

Totally Untested Volume 2 of Max's Advanced Rules for Axis & Allies

A compact supplement presenting ten optional variant rules for a strategic World War II board wargame that build on an earlier set of advanced rules. The booklet outlines specific new mechanics such as strict restrictions on Russia’s opening turn, rules for relocating Russian factories, and the introduction of German night bombers and night fighters for Germany and Britain. Additional chapters cover fighter pilot survival over friendly land and occupied sea zones, an Indian independence movement, transoceanic supply lines with limited attacks, a Finland scenario, and rules for artillery bombardment attacks. Most variants require both the base game and the prior advanced-rules supplement to use.

Players
2–5 best 5
WargameWorld War IIArea MovementVariable Player PowersDice Rolling

Game facts (players, playing time, age, credits) from BoardGameGeek.