Trail of Cthulhu

2008 · Core Rules (min needed to play)

Trail of Cthulhu

Players investigate strange, often supernatural mysteries in a 1930s setting, moving from libraries and crime scenes to streets, jungles, and hidden cult sites. Character creation emphasizes investigative abilities (Cop Talk, Occult, Interrogation) that reliably uncover clues, alongside general skills and personal Drives that push characters into danger. Mental health is tracked with Stability and Sanity, and exposure to the Mythos can erode both. Game masters can tune tone between grim cosmic horror and pulp action, use modular campaign frames for academics, federal agents, or criminals, and employ guidance for adventure creation, improvisation, and running investigations. The book details gods, tomes, monsters, and forensic clues for Mythos encounters.

Players
0
Complexity
3.3 / 5
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Description Based (Narrative more so than Dice)

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Full stats in Ludoya
1
Plays logged
5
Players
9s
Average play
5
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Game facts (players, playing time, age, credits) from BoardGameGeek.