Traps & Treachery II

2003 · Sourcebook (rules/options to enhance play)

Traps & Treachery II

A collection of more than 150 magical and mechanical traps for fantasy adventures, with illustrations showing their mechanisms and methods for making them harder to bypass. It also includes rules for poison rarity, two new poison types, and more than 80 natural and supernatural poison entries. A dedicated chapter presents puzzles and challenges designed to test both players and their characters.

Players
0
Complexity
3 / 5
Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.