Trickerion: Dawn of Technology

2019 · Expansion for Base-game

Trickerion: Dawn of Technology

This expansion adds two modules to the magician-management game: Contraptions and Signature Tricks. Magicians can install up to four school-specific Contraptions in their Workshops, paying an increasing Coin cost. These devices are activated during a turn for bonuses, then reactivated between rounds by placing enough Shards beside them; advanced Contraptions can also provide Fame. Signature Tricks replace the standard versions of certain Tricks when learned from a magician’s own school. They require the same components plus Contraptions, but provide improved values and special abilities. Their Fame thresholds determine how many Contraptions are needed during preparation.

Players
1–4 best 3
Playing time
60–240 min
Age
14+
Complexity
4.2 / 5
8.7 on Ludoyafrom $20.00Action PointsTile PlacementWorker Placement

On Ludoya's tables

Full stats in Ludoya
23
In collections
3
On wishlists

8.7/10

from 6 Ludoya reviews

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.