Tsuro of the Seas

2012 · Nautical

Tsuro of the Seas

Players each control a ship and try to stay on the 7×7 board longer than their opponents by placing wake tiles that create continuous paths. On a turn a player adds a tile to extend the network; any ship with a wake in front of it follows that path to its end, and ships that exit the board are eliminated. The game adds moving daikaiju tiles that can destroy wake tiles, ships, or other monsters. On the active player’s turn dice determine whether the daikaiju move or a new one appears, and a second roll sets their direction or rotation. Survival depends on careful tile placement and adapting to the changing board as monsters sweep the seas.

Players
2–8 best 4
Playing time
20–40 min
Age
8+
Complexity
1.4 / 5
5.5 on Ludoyafrom $31.99Abstract StrategyNetwork and Route BuildingTile PlacementHand Management

On Ludoya's tables

Full stats in Ludoya
61
Plays logged
61
Players
30m 48s
Average play
24
In collections
1
On wishlists

5.5/10

from 9 Ludoya reviews

  • Mitchell C2.5

    Makes an interesting abstract game into a random luck fest of annoying.

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.