Twilight Encounters

1990 · Scenario / Adventure / Module

Twilight Encounters

A boxed supplement for a post-apocalyptic military roleplaying game, providing ready-to-use encounters for the referee. It includes a 48-page rules booklet, four encounter portfolios, six encounter cards, two full-color tactical maps, and playing markers. The revised and expanded combat system introduces updated second-edition rules and supports a wider range of random encounters. Tactical maps and markers help organize and resolve combat during play.

Players
0
Complexity
2 / 5
Accessory (dice, maps, screens, cards)Sourcebook (rules/options to enhance play)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Lifepath Character Generation (Character starts at birth)

Game facts (players, playing time, age, credits) from BoardGameGeek.