Two Sides to Every Story

2006 · Scenario / Adventure / Module

Two Sides to Every Story

A one-round Living Greyhawk adventure set in Rookroost, in the Bandit Kingdoms. A lieutenant of the local guard sends the party to hunt down a renegade cult devoted to Iuz, but the mission may involve more than a straightforward fight against heretics. Designed for a party of 1st-level heroes, the adventure introduces the region through investigation, dangerous encounters, and choices shaped by conflicting accounts of the truth.

Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.