Unmatched: Robin Hood vs. Bigfoot

2019 · Fantasy

Unmatched: Robin Hood vs. Bigfoot

Two legendary figures clash in the forest in a small-scale, asymmetrical miniatures fight. One side uses agile ranged tactics and hit-and-run tricks with supporting outlaws to rob and harry opponents; the other charges in with a hulking beast and a spectral companion that appear, strike, and vanish. Players move miniatures on a double-sided board, manage unique decks for each hero, and resolve combat by comparing attack and defense cards with card-specific effects and a timing system. Line-of-sight governs ranged attacks and area effects, and play rewards tactical positioning and deck-specific strategies.

Players
2
Playing time
20 min
Age
9+
Complexity
1.9 / 5
7.8 on Ludoyafrom $19.99FightingCard GamePoint to Point MovementCard Play Conflict ResolutionAction Points

On Ludoya's tables

Full stats in Ludoya
62
Plays logged
59
Players
39m 1s
Average play
99
In collections
10
On wishlists

7.8/10

from 32 Ludoya reviews

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

How many actions do I get on my turn — can I take more than two?

You get exactly two actions each turn (each action can be a Maneuver, Scheme, or Attack) and you cannot take more than two unless a card effect specifically changes that. (Rulebook p.5)

When I take a Maneuver action, do I draw a card before I move?

Yes; the Maneuver action instructs you to draw a card and then move your figure. (Rulebook p.5)

How does Boost work — can I discard cards to add movement or bonus to an action?

You may discard cards for Boost as described on the Boost rule—discarding cards adds Boost for movement (and other Boost-eligible effects listed on cards) according to the card text. (Rulebook p.6)

How do I resolve timing words like IMMEDIATELY, DURING, and AFTER when they appear on cards?

Follow the timing words exactly: resolve effects at the labeled timing in the attack resolution sequence and apply damage and other effects in the order specified; see the attack resolution timing and order rules. (Rulebook p.7)

What happens when a sidekick is defeated — does it come back?

When a sidekick is defeated it is removed from the game (it does not return); if a hero is reduced to 0 health their player/team loses. (Rulebook p.8)

Do ranged attacks need adjacency or can they target across zones?

You must follow the game's targeting rules and the card's range: adjacency and multi-zone layout determine what you can target, and ranged vs melee icons affect valid targets—see the Spaces/Zones rules and the attack targeting rules. (Rulebook pp.4, 6)

Opens Ludoya's rules assistant, which reads this game's rulebook.

Game facts (players, playing time, age, credits) from BoardGameGeek.