Villainy Codex III: Send In The Clowns

2018 · Sourcebook (rules/options to enhance play)

Villainy Codex III: Send In The Clowns

Players take the roles of villainous teams, using cards and abilities to carry out schemes, recruit allies, and unleash attacks against heroes and law enforcement. The CLOWN faction specializes in chaotic pranks and disruption, while IMP is a group of paid assassins pursuing terror, robbery, and destruction. Each faction brings its own style and objectives to the conflict.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.