Virtual

2003 · Sourcebook (rules/options to enhance play)

Virtual

Players portray sentient computer programs living in a virtual world of data towers, networks, and firewall defenses while nuclear war threatens the physical world. They choose between remaining loyal to their Users as system programs or becoming rogue entities, then use armor, hacks, viruses, and specialized abilities to oppose hostile programs and protect both worlds.

Players
0
Campaign Setting (game world)Level Based (Earn XP and level up)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.