Virtual Realities 2.0

1995 · Sourcebook (rules/options to enhance play)

Virtual Realities 2.0

An expanded second edition for the core rules, adding new Matrix rules along with additional options, abilities, and equipment. It is used alongside the core rulebook to broaden character and gameplay possibilities.

Players
0
Complexity
3.2 / 5
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.