Volume 2 - Magicks & Miracles

2000 · Core Rules (min needed to play)

Volume 2 - Magicks & Miracles

This guide adds the mysteries of magic and miracles to a medieval fantasy setting. It supports play as a dark necromancer or a priest opposing such forces, with new vocations including mages, priest-mages, and clergy. The supplement includes additional skills for mages and priests, rules for magic, extensive spell lists, and priestly Acts of Faith. It also presents the power of a faithful congregation and the influence of the church and older religions.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

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