Wallenstein: Military Leaders – Expansion Module 3

2016 · Economic

Wallenstein: Military Leaders – Expansion Module 3

Each player receives a military leader and places it in one of their controlled counties. Actions performed in that county gain an additional benefit, such as reducing building costs by 1 or producing extra grain. At the end of each turn, the leader moves to an adjacent controlled county when possible, leaving a marker behind. Markers remaining on the board at the end of the game provide additional points.

Players
3–5 best 5
Playing time
120 min
Age
12+
Territory BuildingRenaissanceVariable Phase OrderArea MovementAction Points

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Full stats in Ludoya
1
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Game facts (players, playing time, age, credits) from BoardGameGeek.