
2017 · Core Rules (min needed to play)
Wearing the Cape: The Roleplaying Game
Set in a world transformed by a mysterious Event, this roleplaying game focuses on ordinary people who become superhumans and choose to act as superheroes. Players create breakthroughs, define their powers and abilities, and navigate a society where legal institutions oppose unsanctioned vigilantism. Built on the FATE Core system, the game uses Aspects, Ratings, and Stunts to describe characters, powers, organizations, locations, and threats. The setting includes background on the Post-Event world, with rules and material for adventures in the world of the novels or in an original superhero setting.
- Players
- 0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Trait / Aspect Based (personality affects gameplay)
About the game
- Design
Expansion for
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Game facts (players, playing time, age, credits) from BoardGameGeek.
