Weird War I: Player's Guide

2016 · Sourcebook (rules/options to enhance play)

Weird War I: Player's Guide

A roleplaying sourcebook set during the First World War, where soldiers face trench warfare, brutal battlefields, and dark arcane secrets. It provides rules for creating and equipping characters from the Allied and Central powers, along with setting rules, historical background, and details for supernatural elements that can alter the course of the conflict. Requires the Savage Worlds Core Rules and the Weird War I War Master's Handbook to play.

Players
0
Campaign Setting (game world)Level Based (Earn XP and level up)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.