Weird War II: Blood on the Rhine

2001 · Core Rules (min needed to play)

Weird War II: Blood on the Rhine

This 192-page sourcebook expands a supernatural World War II setting with background material, character classes such as the Grunt and Officer, and prestige classes including the Commando. It includes rules for firearms, automatic fire, vehicles, and armor, along with enemies, sinister secrets, and other material for the War Master.

Players
0
Complexity
3 / 5
Level Based (Earn XP and level up)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)

Game facts (players, playing time, age, credits) from BoardGameGeek.