Weird West Player's Guide

1999 · Core Rules (min needed to play)

Weird West Player's Guide

A player’s guide to a supernatural Western roleplaying setting, with rules and guidance for creating heroic characters. It includes 22 full-color archetypes, an overview of the Weird West, and advice for facing the forces of darkness and the horrors unleashed by the Reckoners. The revised and expanded material remains compatible with existing supplements.

Players
0
Complexity
4.2 / 5
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.