
2024 · Sourcebook (rules/options to enhance play)
Weird Wonders & Revolutionary Magick
This supplement expands a Victorian-era setting filled with umbral beasts, vampires, colonizers, war, poverty, and plague. It provides 35 magickal items for confronting these dangers, along with 27 new rotes and procedures to help magi navigate daily life and supernatural threats. It also details more than a dozen revolutions of the age, giving magi and luminaries situations in which to support or suppress social upheaval.
- Players
- 0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)
About the game
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Game facts (players, playing time, age, credits) from BoardGameGeek.
