Wild Cards

2008 · Campaign Setting (game world)

Wild Cards

This roleplaying sourcebook presents an alternate history in which an alien virus transforms most survivors into mutated jokers, while a rare few become super-powered aces. It covers the setting’s history from 1946 onward, the effects of the virus, and profiles of major characters with game statistics. Rules support creating original aces and jokers, including random systems for assigning powers and mutations. An introductory adventure provides a starting point for exploring the setting with Mutants & Masterminds.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Dice (Primarily d20)

Game facts (players, playing time, age, credits) from BoardGameGeek.