Windmill Valley: Blooming Sails

2025 · Expansion for Base-game

Windmill Valley: Blooming Sails

Players expand their tulip business by acquiring a ship and sailing between ports to conduct foreign trade. On each turn, players move their Ship to different ports, spend Tulip Bulbs for rewards, and gain position-dependent benefits when advancing on the Calendar. The Calendar offers a choice between the regular and expert variant, affecting timing and options for actions. Gameplay changes the Conduct Foreign Trade action into a spatial, sea-trade mechanic that ties resource spending and ship placement to long-term planning and timing on the Calendar.

Players
1–4 best 3
Playing time
45–90 min
Age
14+
Complexity
3.5 / 5
8.6 on Ludoyafrom $22.59EconomicFarmingSolo / Solitaire GameRondelNetwork and Route Building

On Ludoya's tables

Full stats in Ludoya
13
Plays logged
26
Players
2h 9m
Average play
20
In collections
3
On wishlists

8.6/10

from 3 Ludoya reviews

  • Thijs van den Hoven9.0

    Will never play without it anymore, gives more depth to the game while staying relatively simple.

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Game facts (players, playing time, age, credits) from BoardGameGeek.