Wolves of the Sea

1999 · Sourcebook (rules/options to enhance play)

Wolves of the Sea

This sourcebook explores the Norsemen, their Viking-era culture, and the spread of Christianity that brought their age to an end. It presents their customs and history for both the Viking heyday and the later Dark Ages setting, where the undying can still take to the sea. It adds new Roads, Abilities, and Disciplines for warriors of the High North, along with Viking warlords, rune-casters, outlaws, and vampires. Adventures feature longship voyages, raids, rune-lore, and brutal battles in the lands of Scandinavia and beyond.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.