Worlds of the Dead

2006 · Sourcebook (rules/options to enhance play)

Worlds of the Dead

A collection of survival-horror settings for the All Flesh Must Be Eaten roleplaying game. It provides Zombie Masters with ready-to-play scenarios and ideas for campaigns featuring outbreaks, undead threats, and worlds overrun by the dead. The settings span different periods and genres, including World War I pilots battling an undead Red Baron, necromancers shaping the future of death, and ancient desert civilizations where the dead refuse to stay buried.

Players
0
Campaign Setting (game world)Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.