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2003 · Scenario / Adventure / Module

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A two-round Shadowrun scenario set in Virtual Seattle, serving as the final adventure in the Virtual Seattle campaign. The adventure is presented in two PDF files: a 36-page scenario and a 29-page collection of appendices and handouts. It was run at GenCon 2003.

Players
0
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.