A Call to Arms: Star Fleet

2011 · Miniatures

A Call to Arms: Star Fleet

Players command fleets in tactical space combat set in a shared space-opera universe, fielding forces from factions such as the Federation, Klingons, Romulans, Gorns, Kzintis, Tholians, Orion pirates and civilians. Squadrons of miniature starships maneuver, fire weapons, deploy drones, and use special systems like cloaking and high-energy maneuvers. The rules support single-ship skirmishes up to large fleet engagements, include detailed ship statistics for over fifty vessels, and cover weapon types such as plasma torpedoes. A campaign framework links scenarios and progression, while standalone tactical challenges test specific skills. The rule set aims for quick learning with long-term strategic depth.

Players
2–6 best 2
Complexity
3.6 / 5
Science FictionWargameMeasurement MovementSimulationDice Rolling

Game facts (players, playing time, age, credits) from BoardGameGeek.