A Time of War: The BattleTech RPG

2009 · Core Rules (min needed to play)

A Time of War: The BattleTech RPG

Set in the 31st century, this roleplaying game takes place among feudal interstellar empires locked in political conflict and war. Players choose an allegiance and portray characters such as MechWarriors, spies, merchants, scientists, or mercenaries. They pilot BattleMechs, conduct missions behind enemy lines, transport supplies, develop new technologies, and navigate betrayals, rival factions, piracy, and shifting loyalties.

Players
0
Complexity
3.3 / 5
Point Based (allocate points to get skills, powers, etc)Skill Based (buy or gain skills)Attribute/Stat Based (STR, CON, PER, etc)

Game facts (players, playing time, age, credits) from BoardGameGeek.