A Time of War: The BattleTech RPG

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A Time of War: The BattleTech RPG

In the 31st century, humanity spans the stars in feudal empires locked in political conflict and war. Players choose an allegiance, such as a Great House, the Clans, or a mercenary company, and create characters with roles ranging from BattleMech pilots and spies to merchants and scientists. The game follows missions shaped by honor, greed, betrayal, espionage, trade, and military operations. Characters navigate factional politics and dangerous worlds while pursuing their own loyalties, ambitions, and survival.

Players
0
EconomicCommodity SpeculationAuction / BiddingTrading

Game facts (players, playing time, age, credits) from BoardGameGeek.