A Touch of Evil: Dark Gothic

2014 · Card Game

A Touch of Evil: Dark Gothic

Players take the roles of monster-hunting heroes defending a colonial town from villains and monsters while managing their personal decks. Gameplay centers on deck-building using three currencies—combat (red), cunning (green) and spirit (blue)—to acquire cards from a shared market or always-available piles, fight enemies, and score investigation points. Each hero has a distinct starting deck and special ability. A villain stack of three difficulty levels threatens the town, and accumulating ten cards in the shadows causes a collective loss. Special "Dark Secrets" can enter decks as negative endgame points but trigger immediate disruptive effects if drawn, creating risk-reward decisions throughout play.

Players
2–6 best 3
Playing time
60 min
Age
12+
Complexity
2.1 / 5
7.9 on Ludoyafrom $29.07HorrorDeck, Bag, and Pool Building

On Ludoya's tables

Full stats in Ludoya
26
Plays logged
13
Players
48m
Average play
7
In collections

7.9/10

from 3 Ludoya reviews

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Game facts (players, playing time, age, credits) from BoardGameGeek.