A Touch of Evil: ‘The Madness' Game Supplement

2008 · Fighting

A Touch of Evil: ‘The Madness' Game Supplement

This supplement introduces a Madness theme that integrates directly into the base game by adding a small set of new cards and a rules sheet. Players shuffle the new cards into existing decks and encounter effects that represent creeping insanity alongside the usual supernatural threats. New items, events and condition cards alter investigations and conflicts, adding complications like accusations, sudden assaults, altered visibility, and unsettling revelations. Play proceeds using the base game's turn structure; the supplement changes card draws and interactions to create additional hazards and resources that can influence player choices and outcomes.

Players
2–8 best 2
Playing time
60 min
Complexity
2.5 / 5
MiniaturesExpansion for Base-gameCooperative GameArea MovementRoll / Spin and Move

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