Air, Land, & Sea: Hearts, Minds, & Enemy Lines

2026 · Card Game

Air, Land, & Sea: Hearts, Minds, & Enemy Lines

Players deploy forces across three theaters of war: special ops, propaganda, and technology. Each battle begins with a hand of six cards, and players take turns playing one card at a time or withdrawing to limit the opponent’s scoring. Face-up cards must be played in their corresponding theater and activate tactical abilities, while face-down cards can be played anywhere with reduced strength and no ability. Battles award points based on their results, and the first player to reach 12 points wins. An Ultimatum card adds a new tactical option, and theaters from either box can be combined.

Players
2
Playing time
15–30 min
Age
14+
from $13.99AnimalsCard Play Conflict ResolutionHand ManagementArea Majority / Influence

Game facts (players, playing time, age, credits) from BoardGameGeek.