
2015 · Fantasy
Dale of Merchants
Players take the roles of rival merchants in a bustling market town, collecting and trading goods to assemble a successful stall. Gameplay centers on drafting and playing merchant ability cards, acquiring and exchanging items, and managing inventory to meet stall requirements. Players develop techniques and use trading actions to convert goods and optimize their holdings. The first player to complete the required stall configuration wins and gains entry to the merchants’ guild.
- Players
- 2–4 best 2
- Playing time
- 30 min
- Age
- 10+
- Complexity
- 2.1 / 5
About the game
- Design
- Art
- Publisher
Expansions
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Shop prices and second-hand copies, checked every day.
On Ludoya's tables
Full stats in Ludoya- 284
- Plays logged
- 206
- Players
- 38m 54s
- Average play
- 94
- In collections
- 8
- On wishlists
6.9/10
from 52 Ludoya reviews
Original Deck-Building game. Not many combos and an original mechanic, but the theme is not immersive at all.
SrCornelius8.0 Local-(026) El valle de los mercaderes
Montar tenderetes a piñón lo puede convertir en un mojón
Rules questions
Answered from the rulebook by Ludoya's rules assistant.
How many actions can I take on my turn — can I do more than one action?
You choose one of the four actions (Market, Technique, Stall, Inventory) and do not get the others that turn unless you are awarded a bonus action. Some technique cards have a bonus-action icon (+) that lets you immediately take another action (and this can chain if the next technique also has +); bonus actions only trigger when the card is played as a technique, not when used to purchase or placed in your stall. (pages 5–6)
How are market prices determined and am I allowed to overpay?
The rightmost market slot costs the card’s printed value and each slot to the left increases the price by +1; pay using cards from your hand and place the used cards into your discard pile and the purchased card into your hand. You may overpay, but the overpayment must be smaller than the value of each card you pay with (see the examples in the rules). (page 5)
If I build a stack in my stall, can I later use those cards for effects or add to that stack later?
No — once you build a stack it’s considered finished and you cannot use those cards for other effects; you also cannot build a partial stack and continue adding to it later. Stacks must be built in ascending sequence with the first stack totaling 1, the next 2, and so on. (page 6)
When a card says to 'throw away' cards, where do those cards go and can anyone look at discards?
When a card is thrown away, junk cards go to the junk pile and animalfolk cards go to the market discard pile; all discard piles are placed face up. Any player may look through the face-up discard piles at any time, but no one may reorder them. (page 5)
What happens when I need to draw but my deck is empty — how do I refill my hand?
During clean-up you draw to refill your hand to 5; whenever your deck runs out shuffle your discard pile to form a new deck. If both your deck and discard are empty draw junk cards to fill to 5, and if the junk pile runs out use cards from decks not in play as substitutes. (page 7)
When does the game end and how is the winner determined?
The game ends immediately when a player places the 8th stack in their merchant stall — that player is the winner. (page 7)
Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.





















