
2025 · Fighting
Dawn of Madness: Sins of the Lost – Sin Expansion
Seven incarnations of the deadliest vices invade the Otherworld as new, psychological horrors that replace the standard abominations. Each Sin functions as an independent antagonist with its own ruleset, behavior table and themed effects that corrupt and manipulate wanderers rather than being defeated outright. Encounters use a unique Sin die for each vice (from d4 up to d100) to drive variability and selectable difficulty levels. Play emphasizes narrative-driven interaction and survival: players manage resources, react to corruption effects and adapt tactics to each Sin’s mechanics. Rules aim to streamline resolution, shorten playtime and reduce bookkeeping compared with the core abomination encounters.
- Players
- 1–4 best 4
- Playing time
- 90–120 min
- Age
- 16+
About the game
- Publisher
Expansion for
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Free, on web, Android and iOS
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Game facts (players, playing time, age, credits) from BoardGameGeek.
