Descent: Legends of the Dark

2021 · Fantasy

Descent: Legends of the Dark

A cooperative, app-driven dungeon crawl set in the fantasy realm of Terrinoth. Players each control a hero with unique attack and skill cards, take three actions per turn (one maneuver plus two other actions), and engage enemies resolved and scripted by a companion app. The game unfolds across a linked campaign of interconnected quests where objectives and threats change scenario to scenario. Gameplay covers combat, fatigue, crafting, shopping, equipment upgrades, and persistent hero development. The box includes multi-level 3D terrain and numerous hero and monster miniatures to construct each scenario’s layout.

Players
1–4 best 3
Playing time
120–180 min
Age
14+
Complexity
2.7 / 5
8 on LudoyaFightingMiniaturesGrid MovementSolo / Solitaire GameCooperative Game

On Ludoya's tables

Full stats in Ludoya
629
Plays logged
277
Players
3h 2m
Average play
119
In collections
6
On wishlists

8.0/10

from 47 Ludoya reviews

  • virus329.0

    esta muy bien solo falta pulir un poco la app

    No plays logged

  • Nicolas Neveu7.5

    +Betrayers war expansion in shrink

    No plays logged

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Rules questions

Answered from the rulebook by Ludoya's rules assistant.

Can I move through or end my movement on an enemy's space?

No — a hero cannot move into a space that contains an enemy (you also can’t end your movement there); you may move into another hero’s space only if you can immediately move out, and enemies have a similar allowance for entering another enemy’s space only if they immediately move out (pages 8, 15).

What exactly blocks line of sight? Do corners or other figures block it?

Line of sight is traced as a line from the center of one space to the center of another and is blocked by map edges or spaces that contain blocking terrain; corners do not block line of sight and figures do not block line of sight (page 10).

How do weapon ranges and the REACH keyword work?

Any enemy adjacent to you is always in range; a weapon with the REACH keyword can target enemies that are adjacent or two spaces away, and weapons with a numeric range count the spaces along the shortest path between the attacker’s space and the target’s space — the target is in range if that number is ≤ the weapon’s range (page 10).

What does 'impeded' mean — do I lose movement if I get next to an enemy?

A hero becomes impeded when adjacent to an enemy and immediately loses all remaining movement points; while impeded, any maneuver action gives only one movement point instead of the hero’s usual speed (the same one-point rule applies to impeded enemies) (pages 8–9, 15).

How does fatigue convert advantage and what if I can't place required fatigue?

You convert advantage (+) results into success (★) results by placing fatigue tokens on cards that have a fatigue limit; when you must suffer fatigue you place tokens up to those limits and for each fatigue token you cannot place you instead suffer one damage (pages 18–19).

Opens Ludoya's rules assistant, which reads this game's rulebook.

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Game facts (players, playing time, age, credits) from BoardGameGeek.