Dungeon Crusade: Book I – Genesis of Evil

2020 · Fantasy

Dungeon Crusade: Book I – Genesis of Evil

Players control a party of six heroes and a loyal hound as they explore an ancient dungeon beneath a besieged village. Each session gives an overarching objective plus optional side quests and tavern jobs that alter the adventure and rewards. Encounters include wandering monsters that move on the board and can raid the village if left unchecked. Heroes can split up or stay together, mine for materials to craft weapon enhancements, hunt for rare artifacts, and send the hound back to town for aid. Successful quests earn village celebrations, gifts, and access to a changing marketplace, gambling house, temples and other town actions before returning to progressively harder dungeon runs.

Players
1–12 best 1
Playing time
180–600 min
Age
14+
Complexity
3.1 / 5
FightingMiniaturesSolo / Solitaire GameCooperative GameRole Playing

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Game facts (players, playing time, age, credits) from BoardGameGeek.