Warhammer Quest

1995 · Fantasy

Warhammer Quest

Players each control one of four distinct heroes and explore a modular dungeon built from tile-like rooms and corridors. Encounters include orcs, goblins, skaven, minotaurs and various vermin, along with traps, cave-ins and environmental hazards; combat, spells and skill checks resolve threats while characters gather gold, treasure and magical artefacts. Sessions use event, dungeon and treasure cards plus scenario-driven objectives; players cooperate to complete quests but individual wealth determines the best-performing warrior. The box supplies hero and monster figures, scenario and rule books, cards, tokens and dice for campaign-style adventures with optional role‑playing material.

Players
1–4 best 4
Playing time
120 min
Age
12+
Complexity
2.7 / 5
6.7 on LudoyaFightingMiniaturesCooperative GameRole PlayingDice Rolling

On Ludoya's tables

Full stats in Ludoya
14
Plays logged
17
Players
2h 30m
Average play
13
In collections

6.7/10

from 6 Ludoya reviews

  • Peter Marchant9.0

    Properly battered

    No plays logged

  • Jesse Murphy3.5

    The more I play Warhammer Quest, the less I like it.

    First impressions · 1 play

Read the reviews and rate it

Game facts (players, playing time, age, credits) from BoardGameGeek.